Archives for the 'Game Jams' Category

Lessons Learned from Two Ludum Dares

Monday, December 17th, 2012

This summer I participated in my first Ludum Dare, and I have to say that, as development goes, I managed to make a couple of really bad choices. Here’s a short list of what you should not do: Do not spend 30 hours making graphics assets and music. Do not make a game that relies […]

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