Archives for the 'Game Design' Category

Faking a Sentient AI in Event[0]

Friday, October 7th, 2016

This post first appeared on the Made With Unity website. Building a Next Generation Dialogue System Event[0] is a game about building a relationship with an artificial intelligence of an abandoned spaceship (out on Steam this September). But before we came up with this description, and before we even had a studio, Event[0] was an […]

Game Design | No Comments

Breaking Into the Industry: Full Story of One Game Developer

Tuesday, April 14th, 2015

As I am writing these words, I am seven months into my first full-time video game industry contract. Hello, my name is Sergey, and I am a game designer working on Rime for Playstation 4 at the Madrid-based studio Tequila Works. Unlike many other articles of this sort, the goal of this one is not […]

Game Design, Rants | 2 Comments


Monday, February 17th, 2014

This short story is a prequel to the game that I’m currently working on, Event[0]. With Emmanuel Corno, who is the other game designer on the team, we figured that it made sense for the Story section of the design document to take form of fiction instead of your typical factual description, so today I […]

Game Design, Writing | 2 Comments

Levels of Abstraction in Game Design

Wednesday, November 20th, 2013

Game design is often perceived as an idea-driven discipline in game development, and many people tend to fall into the trap of thinking about it in terms of pure creativity, neglecting the technical aspect. While having ideas is nice and useful, it is important to remember that everyone has them, and that an idea per […]

Game Design | No Comments